Story fleshed out


Placeholder dialogue!

I just finished adding placeholder dialogue for the whole story (except for one small thing). With my mediocre voice acting skills and poor microphone quality, I have brought both game characters to life! And you can almost feel them being real if it weren't because both characters had the exact same voice. 

Well, I added it as a placeholder. I want to test whether the story works as intended or if it is some garbage, that I spent way too much time on. I will start by subjecting people I know to the prototype and maybe share some of it - and the results of the tests in a video devlog later.

The story

I want the story to progress naturally. This is way more difficult than I anticipated, as I both want it to have enough dialogue to feel natural, but I also need to keep it short - constant progress, but not too fast. The diagram (with red creatures) below is the flow chart of the story. Don't you dare asking for a high resolution image, so you can read the details!

The green checkmarks indicate, that I recorded the line, the red indicate that it is in the game. Each blob is a day. There are four days in total - but it branches, so you get 1, 1, 2, 3... I now see, I created a Fibonacci sequence. Damn.

The code

Implementing the dialogue is not difficult, but it takes a ton of time and it is not very interesting. A finite state machine that just points to another dialogue state. What should the buttons say? How many buttons? No looping in dialogue graph!



What now?

I need to implement one last thing in the game  before I can properly test it. It is an essential event, which concludes the game - without it, I think people would have a skewed idea of the story. 

A video devlog will be created soon-ish. (Probably late-ish, but it's on my to-do list)

Comments

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That must have been quite boring to implement but I hope it was able to accomplish what your vision is.

Can’t wait for the game!

I am glad you find it interesting. It was quite bothersome ;-)