Bug: Enemies shooting through walls
I have noticed, that sometimes the enemies are able to shoot through walls. This is because the way they detect the player is calculated in tiles (the size of a wall) and that might not be the most accurate detection system. In a future update, I might change the detection algorithm to make the detection a bit more fair for the player.
This is not a very high priority for me right now, as this is a tech demo. The purpose for this is to showcase what is possible with my engine right now. However, please let me know, if you'd like this fixed.
Thank you for your time :-)
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