Bug: Enemies shooting through walls
DUGA v1.1 Tech Demo » Devlog
I have noticed, that sometimes the enemies are able to shoot through walls. This is because the way they detect the player is calculated in tiles (the size of a wall) and that might not be the most accurate detection system. In a future update, I might change the detection algorithm to make the detection a bit more fair for the player.
This is not a very high priority for me right now, as this is a tech demo. The purpose for this is to showcase what is possible with my engine right now. However, please let me know, if you'd like this fixed.
Thank you for your time :-)
Get DUGA v1.1 Tech Demo
DUGA v1.1 Tech Demo
A tech demo for an upcoming raycaster engine and game.
Status | Prototype |
Author | MaxwellSalmon |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Game engine, Pixel Art, pygame, python, raycaster, raycasting |
More posts
- Settled on a release dateJun 29, 2018
- Busy at the momentMay 07, 2018
- DUGA has become open source!Mar 26, 2018
- Updated to v1.1Mar 09, 2018
- Still developing!Jan 17, 2018
Leave a comment
Log in with itch.io to leave a comment.