Settled on a release date
DUGA v1.1 Tech Demo » Devlog
Hello! The holiday finally arrived and I have way too much time to kill. Therefore, I decided to aim for a release date. I chose August 16th 2018 and I work towards meeting this goal. I might not, but we'll see.
The current plan
I have scrapped multiplayer. The game is not suited for it and it would be too much work to make it suitable. As for price, I plan to make it pay-what-you-want and maybe, if possible, make a paid version for a bit more features. Along with the game, I am releasing a level editor, which allows people to create and share their maps with each other.
I look forward to releasing the game and I hope it will be welcomed by its players.
Get DUGA v1.1 Tech Demo
DUGA v1.1 Tech Demo
A tech demo for an upcoming raycaster engine and game.
Status | Prototype |
Author | MaxwellSalmon |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Game engine, Pixel Art, pygame, python, raycaster, raycasting |
More posts
- Busy at the momentMay 07, 2018
- DUGA has become open source!Mar 26, 2018
- Updated to v1.1Mar 09, 2018
- Still developing!Jan 17, 2018
- Bug: Enemies shooting through wallsDec 15, 2017
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