Still developing!
DUGA v1.1 Tech Demo » Devlog
I know... This devlog is redundant. But at least you are reading it. Right now I am creating the map generation for the game - along with improving my map editor allowing for rapid creation of maps. Actually a neat little software. It is easy to use. Anyone would be able to create a map.
Anyway, in case you think this project is dead, it is not. At this moment, I have been working on it for 2 years and I'm not planning to stop before it's finished.
But how on earth do I convince the average user, that this is actually worth their time? Hmm.. Better get better at marketing and making it look better. Wait... I'll just make a better game!
Get DUGA v1.1 Tech Demo
DUGA v1.1 Tech Demo
A tech demo for an upcoming raycaster engine and game.
Status | Prototype |
Author | MaxwellSalmon |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Game engine, Pixel Art, pygame, python, raycaster, raycasting |
More posts
- Settled on a release dateJun 29, 2018
- Busy at the momentMay 07, 2018
- DUGA has become open source!Mar 26, 2018
- Updated to v1.1Mar 09, 2018
- Bug: Enemies shooting through wallsDec 15, 2017
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